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Playful Materialities

The Stuff That Games Are Made Of, Bild und Bit. Studien zur digitalen Medienkultur 14

Erschienen am 08.08.2022, 1. Auflage 2022
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Bibliografische Daten
ISBN/EAN: 9783837662009
Sprache: Englisch
Umfang: 404 S., 13 s/w Illustr., 92 farbige Illustr., 105
Einband: Paperback

Beschreibung

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Produktsicherheitsverordnung

Hersteller:
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld

Autorenportrait

Benjamin Beil is a professor for media studies and digital culture at the Department of Media Culture and Theater at the University of Cologne. Gundolf S. Freyermuth is a writer, media producer, and co-founder of the Cologne Game Lab of the Technical University Cologne (in 2010, together with Prof. Björn Bartholdy). Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne. Raven Rusch is an artist, musician and game developer. He is coceo of the startup neoludic games, and works parttime as research assistant at the Cologne Game Lab of the Technical University Cologne.