Beschreibung
Fun easy games for parents and teachers to play with kids of all agesPlay is increasingly recognized by neuroscientists and educators as a vital component in brain development, academic success and learning social skills. In this inspiring and useful resource, Barbara Sher provides step-by-step directions for how to use children's natural interests at different stages of their development to help them develop a wealth of sensory motor and social skills. All the games have also been designed to provide plenty of joyful opportunities for encouraging inclusion.
Offers strategies for helping all kids, but especially those with special needs, to develop social, motor and sensory skillsFilled with simple games using common materials that can be used by teachers, parents, and caregivers with both individual kids and groupsProvides explanations and examples of how the games can aid in a child's development
This resource offers parents and teachers a fun and easy way to include all children in activities that will engage all of their senses and promote important skills.
Autorenportrait
Barbara Sher, M.A., O.T.R., has over 40 years of experience as a teacher and occupational therapist, specializing in pediatrics. She conducts workshops for parents, teachers, therapists, and children around the world and is the author of seven books, includingEarly Intervention Games: Fun, Joyful Ways to Develop Social and Motor Skills in Children with Autism Spectrum or Sensory Processing Disordersand Self-esteem Games: 300 Fun Activities That Make Children Feel Good about Themselves.
Inhalt
Preface xxi
Acknowledgments xxvii
Introduction: The Power of Play and the Synergy of Games 1
CHAPTER 1 Spontaneous Games for All Ages 7
Playful Learning Games That Can Happen Spontaneously and Often Need Nothing More Than a Smile
Waiting Games for Airports, Restaurants, and Doctors Offices 8
What Would Mary Poppins Do? 8
Clarifying Judge 17
Can You Say What I Say? 21
Who Are We Today? 22
Walking Outside Games 23
The Benefits of Pretend Play 27
Games Just for Little Ones (Ages Two to Seven) 28
Count for Cooperation 37
Traveling Games 44
The Honorable Head Garbage Taker-Outer 45
CHAPTER 2 Games for Babies 47
Daily Games to Play with Babies to Develop the Brain and Deepen the Adult-Child Connection
Whats in Grandmas Purse? An Inquiring Toddler Wants to Know 48
The Talking Hand 54
Than Feelings 57
Making Faces with Lance 60
Chalk and the Bubbie 68
Rings on a Stick (or Something Similar) 72
Small Is Nice Too 77
CHAPTER 3 Progressive Games for Ages Three to Seven 79
Inclusive Games That Use Only One Material to Enhance Multiple Skills
The Upside of Making Your Own Educational Toys 81
The Bring Me Game 86
Beanbag Games 87
Blanket Games 94
Two-by-Four Games 100
Hula-Hoop Games 107
Horizontal 111
Unusual Gifts That Cost a Little and Please a Lot 115
Ladder Games 117
Magazine Tube Games 125
Inside of Us 131
Plastic Bottle Games 131
Rope Games 137
Rocker Board Games 147
Dont Rush Arnold 154
CHAPTER 4 Therapy Games for Ages Three to Twelve 157
Home Therapy Games That Enhance the Basic Skill Domains
Fine Motor Games 158
Gross Motor Games 171
Sensory Games 183
Social Skills Games 195
CHAPTER 5 Short Group Games for Ages Three to Fifteen 207
Quick Movement Games That Stimulate Thinking, Feeling, and Creativity
Chris and the Box 208
Short Games for Young Children (Ages Three to Ten) 209
You Say What I Say? 214
Enticing Nona 215
Have Names 223
Nikolai Finds Art 226
Short Games for Older Kids (Ages Seven to Fifteen) 231
To Touch and Be Touched 237
Ignoring Clarissa 251
Appendix: Home Therapy 253
About the Authors 259
Index 261
Informationen zu E-Books
„E-Book“ steht für digitales Buch. Um diese Art von Büchern lesen zu können wird entweder eine spezielle Software für Computer, Tablets und Smartphones oder ein E-Book Reader benötigt. Da viele verschiedene Formate (Dateien) für E-Books existieren, gilt es dabei, einiges zu beachten.
Von uns werden digitale Bücher in drei Formaten ausgeliefert. Die Formate sind EPUB mit DRM (Digital Rights Management), EPUB ohne DRM und PDF. Bei den Formaten PDF und EPUB ohne DRM müssen Sie lediglich prüfen, ob Ihr E-Book Reader kompatibel ist. Wenn ein Format mit DRM genutzt wird, besteht zusätzlich die Notwendigkeit, dass Sie einen kostenlosen Adobe® Digital Editions Account besitzen. Wenn Sie ein E-Book, das Adobe® Digital Editions benötigt herunterladen, erhalten Sie eine ASCM-Datei, die zu Digital Editions hinzugefügt und mit Ihrem Account verknüpft werden muss. Einige E-Book Reader (zum Beispiel PocketBook Touch) unterstützen auch das direkte Eingeben der Login-Daten des Adobe Accounts – somit können diese ASCM-Dateien direkt auf das betreffende Gerät kopiert werden.
Da E-Books nur für eine begrenzte Zeit – in der Regel 6 Monate – herunterladbar sind, sollten Sie stets eine Sicherheitskopie auf einem Dauerspeicher (Festplatte, USB-Stick oder CD) vorsehen. Auch ist die Menge der Downloads auf maximal 5 begrenzt.